RiftCalc

League of Legends · Summoner's Rift

Smolder

The Fiery Fledgling

Range
Ranged
Damage
Physical
Resource
Mana
Released
Jan 31, 2024
Last changed
Patch 26.20
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Dragon Practice

Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever Super Scorcher Breath kills a minion or monster. His basic abilities deal bonus magic damage based on stacks.
  • Q: Deals bonus magic damage equal to 25% – 60% (+ 0% – 10.5%) (based on critical strike chance) of Dragon Practice stacks.
  • W: Explosions deal bonus magic damage equal to 55% of Dragon Practice stacks.
  • E: Attacks each deal bonus magic damage equal to 8% – 14% (+ 0% – 1.8%) (based on critical strike chance) of Dragon Practice stacks.
Targeting
Passive
Affects
Self/Enemies
Damage type
Magic
Spell effects
proc
Spell shield
true
Parry
true
Q

Super Scorcher Breath

Cooldown
5.5 / 5 / 4.5 / 4 / 3.5 s
Cost
25 mana
Range
500
Target range
◎ 550 (+ 100% bonus attack range)
Effect radius
285 • 150
Angle
◎ 15°
Speed
1800 • 900
Cast time
100% of Smolder's windup time (0.261 at base attack speed) s
Active: Smolder spits a fireball at the target enemy that deals physical damage, increased by 0% – 75% (+ 0% – 22.5%) (based on critical strike chance); applies on-hit effects; applies life steal at 50% effectiveness; and triggers on-attack effects. If Super Scorcher Breath kills at least one target, Smolder restores 15 mana.
Physical Damage:
60 / 70 / 80 / 90 / 100 (+ 130% bonus AD)
Super Scorcher Breath becomes empowered with new effects based on the number of Dragon Practice stacks:
Tier 1 - 25 stacks: The fireball explodes upon collision to deal the same physical damage to nearby enemies. The explosion benefits from life steal at 50% effectiveness and applies on-hit effects.
Tier 2 - 125 stacks: The fireball sends forth 2 (+ 0.8 per 100 Dragon Practice stacks) bolts of fire in an arc upon collision that explode at maximum range, dealing 50% of the same damage to enemies hit. The bolts benefit from life steal at 50% effectiveness and apply on-hit effects.
Physical Damage:
30 / 35 / 40 / 45 / 50 (+ 65% bonus AD)
Tier 3 - 225 stacks: Enemies hit are set on fire for 3 seconds, causing them to take bonus true damage equal toSubsequent applications of the burn stack, though not refreshing the duration of the previous burn. Enemy champions afflicted with the burn are also executed once Smolder deals damage to them that would leave them below 6.5% of their maximum health.
Targeting
Unit
Affects
Enemies
Damage type
Physical True
Spell effects
special
Spell shield
true
Projectile
true
Parry
special
W

Achooo!

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
50 / 55 / 60 / 65 / 70 mana
Range
1500
Effect radius
◎ 385
Width
◎ 115
Speed
2000 • 400
Cast time
0.35 s
Active: Smolder sneezes a fiery glob in the target direction that deals physical damage to enemies hit and slows them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals physical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage of the previous explosion's damage.
Glob Physical Damage:
60 / 70 / 80 / 90 / 100 (+ 60% bonus AD)
Explosion Physical Damage:
10 / 35 / 60 / 85 / 110 (+ 50% bonus AD) (+ 80% AP)
Total Physical Damage On Champion Hit:
70 / 105 / 140 / 175 / 210 (+ 110% bonus AD) (+ 80% AP)
Targeting
Direction
Affects
Enemies
Damage type
physical
Spell effects
spellaoe
Spell shield
special
Projectile
true
E

Flap, Flap, Flap

Cooldown
24 / 22 / 20 / 18 / 16 s
Cost
65 mana
Range
700
Speed
1800
Active: Smolder takes flight for 1.25 seconds, becoming ghosted and gaining 75% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to 5 (+ 1 per 100 Dragon Practice stacks) bolts at the nearest and most wounded visible enemy, dealing physical damage with each hit and prioritizing enemy champions.
Physical Damage per Hit:
10 / 15 / 20 / 25 / 30 (+ 30% AD)
Minimum Total Physical Damage:
50 / 75 / 100 / 125 / 150 (+ 150% AD)
Flap, Flap, Flap ends immediately if Smolder casts another ability or becomes immobilized.
Targeting
Auto
Affects
Self, Enemies
Damage type
physical
Spell effects
spell
Spell shield
special
Grounded
true
Parry
false
R

MMOOOMMMM!

Cooldown
120 / 110 / 100 s
Cost
100 mana
Range
4250 • -600
Effect radius
◎1000
Width
125
Speed
1700
Cast time
0.75 s
Active: Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire starting from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave heals Smolder and deals physical damage to enemies hit, with those in the center taking 50% increased damage and becoming slowed by 40% for 2 seconds.
Self Heal:
100 / 175 / 250 (+ 75% bonus AD) (+ 75% AP)
Physical Damage:
150 / 250 / 350 (+ 100% bonus AD) (+ 100% AP)
Increased Physical Damage:
225 / 375 / 525 (+ 150% bonus AD) (+ 150% AP)
MMOOOMMMM! deals 50% damage against minions and monsters.
Targeting
Direction
Affects
Enemies, Self
Damage type
physical
Spell effects
spellaoe
Spell shield
true
Projectile
true