RiftCalc

League of Legends · Summoner's Rift

Teemo

The Swift Scout

MarksmanMageSpecialistTop
Range
Ranged
Damage
Magic
Resource
Mana
Released
Feb 21, 2009
Last changed
Patch 26.11
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Guerrilla Warfare

Innate: Teemo gains invisibility after 1.5 seconds without moving, taking non-over time damage, performing actions that break stealth, channeling, or being in stasis. Teemo will maintain stealth so long as he remains idle and is not displaced. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth, but will lose the stealth in this case if he is knocked up.
Innate - Element of Surprise: When Teemo breaks the stealth, he gains 20% / 40% / 60% / 80% (based on level) bonus attack speed for 5 seconds.
Targeting
Passive
Affects
Self
Q

Blinding Dart

Cooldown
7 s
Cost
70 / 75 / 80 / 85 / 90 Mana
Target range
◎ 680
Speed
2500
Cast time
0.25 s
Active: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration.
Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 70% AP)
Blind Duration:
2 / 2.25 / 2.5 / 2.75 / 3 seconds
The duration of the blind is doubled against minions and monsters.
Increased Blind Duration:
4 / 4.5 / 5 / 5.5 / 6 seconds
Targeting
Unit
Affects
Enemies
Damage type
Magic
Spell effects
Single target
Spell shield
True
Projectile
True
W

Move Quick

Cooldown
14 s
Cost
40 mana
Passive: Teemo gains bonus movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets.
Bonus Movement Speed:
12 / 16 / 20 / 24 / 28%
Active: Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration.
Enhanced Bonus Movement Speed:
24 / 32 / 40 / 48 / 56%
Casting Move Quick does not interrupt Guerrilla Warfare.
Targeting
Auto
Affects
Self
E

Toxic Shot

Passive: Teemo's basic attacks on-hit deal bonus magic damage and inflict poison.

poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration.
Magic Damage On-Hit:
9 / 23 / 37 / 51 / 65 (+ 5% bonus AD) (+ 30% AP)
Magic Damage per Tick:
6 / 12 / 18 / 24 / 30 (+ 2.5% bonus AD) (+ 10% AP)
Total Poison Damage:
24 / 48 / 72 / 96 / 120 (+ 10% bonus AD) (+ 40% AP)
Toxic Shot deals 160% damage against monsters.
Monster Damage On-Hit:
14.4 / 36.8 / 59.2 / 81.6 / 104 (+ 8% bonus AD) (+ 48% AP)
Monster Damage per Tick:
9.6 / 19.2 / 28.8 / 38.4 / 48 (+ 4% bonus AD) (+ 16% AP)
Total Monster Poison Damage:
38.4 / 76.8 / 115.2 / 153.6 / 192 (+ 16% bonus AD) (+ 64% AP)
Targeting
Passive
Affects
Self
Damage type
Magic
Spell effects
mixed
Spell shield
False
Parry
True
R

Noxious Trap

Cooldown
0.25 s
Recharge
35 / 30 / 25 s
Cost
75 / 55 / 35 Mana + 1 Charge
Target range
600 / 750 / 900
Effect radius
◎ 450
Collision radius
◎ 160 • 150
Cast time
0.25 s
Active: Teemo tosses a poisonous mushroom to the target location that becomes stealthed after arming over 1 second, lasting for up to 5 minutes and granting sight of its surroundings. If the mushroom lands on one that has already been placed, it will bounce forward from the placed mushroom for its cast distance, up to a cap, which can happen repeatedly.
Bounce Distance Cap:
350 / 450 / 550
Teemo periodically stocks a Noxious Trap charge, up to a maximum amount.
Maximum Charges:
3 / 4 / 5
The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slowing them for 4 seconds, as well as revealing them.
Slow:
30 / 40 / 50%
poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration.
Magic Damage per Tick:
50 / 81.25 / 112.5 (+ 12.5% AP)
Total Magic Damage:
200 / 325 / 450 (+ 50% AP)
A mushroom has 6 maximum health and can only be damaged by champion basic attacks (2 damage from ranged and 3 from melee).
See Pets for more details about mushroom traps.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
Special
Projectile
True