RiftCalc

League of Legends · Summoner's Rift

Trundle

The Troll King

FighterTankJuggernautTop
Range
Melee
Damage
Physical
Resource
Mana
Released
Dec 1, 2010
Last changed
Patch 26.17
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

King's Tribute

Effect radius
◎ 1400
Innate: Whenever a nearby enemy dies, Trundle heals himself for 1.8% – 5.94% (based on level) of their maximum health.
Targeting
Passive
Affects
Self
Q

Chomp

Cooldown
3.5 s
Cost
20 Mana
Active: Trundle empowers his next basic attack within 7 seconds to have an uncancellable windup, gain 25 bonus range, deal bonus physical damage and slow the target by 75% for 0.1 seconds.
Bonus Physical Damage:
10 / 30 / 50 / 70 / 90 (+ 15 / 25 / 35 / 45 / 55% AD)
After using the empowered attack, Trundle gains bonus attack damage for 5 seconds and reduces the target's bonus attack damage by half that amount for the same duration.
Bonus Attack Damage:
20 / 25 / 30 / 35 / 40
Attack Damage Reduction:
10 / 12.5 / 15 / 17.5 / 20
Chomp resets Trundle's basic attack timer.
Targeting
Auto
Affects
Self, Enemies
Damage type
Physical
Spell effects
spell
Spell shield
special
Parry
Special
W

Frozen Domain

Cooldown
18 / 17 / 16 / 15 / 14 s
Cost
40 Mana
Target range
750
Effect radius
◎ 775
Active: Trundle coats the target location in ice for 8 seconds. While he is within the area, he gains bonus attack speed, bonus movement speed, and 25% increased healing from all sources.
Bonus Attack Speed:
30 / 50 / 70 / 90 / 110%
Bonus Movement Speed:
20 / 28 / 36 / 44 / 52%
Targeting
Location
Affects
Self
E

Pillar of Ice

Cooldown
21 / 19.5 / 18 / 16.5 / 15 s
Cost
75 Mana
Target range
1000
Effect radius
◎ 360 • 225
Cast time
0.25 s
Pillar radius
◎◎ 150
Active: Trundle erects a pillar of ice at the target location for 6 seconds, which knocks back units hit up to 225 units from its center. The pillar acts as terrain and slows nearby enemies.
Slow:
34 / 38 / 42 / 46 / 50%
Targeting
Location
Affects
Enemies
Spell shield
False
R

Subjugate

Cooldown
120 / 100 / 80 s
Cost
100 Mana
Target range
◎ 650
Cast time
0.25 s
Active: Trundle drains the life force out of the target enemy champion, dealing magic damage and healing himself for the same amount. He also reduces 40% of their current armor and magic resistance, while gaining the same amount reduced as bonus armor and bonus magic resistance, respectively, for himself. Additionally, he increases in size by 18% while reducing the target's size by 9.9%.
Total Magic Damage:
20 / 25 / 30% (+ 2% per 100 AP) of the target's maximum health
Total Healing:
20 / 25 / 30% (+ 2% per 100 AP) of the target's maximum health
Half of the drain's total damage, healing, and resistances reduction is applied on-cast, while the other half is applied every second over the next 4 seconds. The size modifiers last for 8 seconds and are applied over the first 2.25 seconds of the duration, both increasing Trundle's size by 2% and reducing the target's size by 1.1% every 0.25 seconds.
Initial Magic Damage:
10 / 12.5 / 15% (+ 1% per 100 AP) of the target's maximum health
Magic Damage Per Second:
2.5 / 3.125 / 3.75% (+ 0.25% per 100 AP) of the target's maximum health
Initial Healing:
10 / 12.5 / 15% (+ 1% per 100 AP) of the target's maximum health
Healing Per Second:
2.5 / 3.125 / 3.75% (+ 0.25% per 100 AP) of the target's maximum health
The resistances reduction on the target will linger for 4 seconds after the drain has ended.
Targeting
Unit
Affects
Enemies
Damage type
magic
Spell effects
special
Spell shield
True