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League of Legends · Summoner's Rift

Tryndamere

The Barbarian King

Range
Melee
Damage
Physical
Resource
Fury
Released
May 1, 2009
Last changed
Patch 26.06
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Battle Fury

Innate: Tryndamere generates 5 Fury on his basic attacks on-hit, and 10 Fury on critical strikes and each time he kills an enemy. After 8 seconds without dealing or taking damage, Tryndamere loses 5 Fury per second.
Tryndamere gains 0% – 50% (based on Fury) critical strike chance.
Targeting
Passive
Affects
Self
Parry
special
Q

Bloodlust

Cooldown
12 s
Cost
100% Current Fury
Passive: Tryndamere gains bonus attack damage based on his missing health, up to a maximum amount at 90% missing health.
Maximum Bonus Attack Damage:
20 / 35 / 50 / 65 / 80
Bonus Attack Damage per 1% missing health:
0.22 / 0.3875 / 0.555 / 0.7225 / 0.89
Active: Tryndamere consumes all of his Fury to heal himself, increased for every point of Fury consumed.
Minimum Heal:
30 / 40 / 50 / 60 / 70 (+ 30% AP)
Heal Per 1 Fury:
0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP)
Maximum Heal:
80 / 135 / 190 / 245 / 300 (+ 150% AP)
Targeting
Auto
Affects
Self
W

Mocking Shout

Cooldown
14 s
Effect radius
850
Cast time
0.3 s
Active: Tryndamere reduces the bonus attack damage of nearby enemy champions for 4 seconds.
Attack Damage Reduction:
20 / 35 / 50 / 65 / 80
Tryndamere also applies a curse to all nearby enemy champions for 3.25 seconds. While accursed, they become slowed while facing away from Tryndamere.
Slow:
30 / 35 / 40 / 45 / 50%
A nearby enemy champion is required to cast this ability. The target does not have to be visible to be targeted by this ability.
Targeting
Proximity
Affects
Enemies
Spell shield
True
E

Spinning Slash

Cooldown
12 / 11 / 10 / 9 / 8 s
Target range
660
Effect radius
◎ 225
Active: Tryndamere dashes to the target location, dealing physical damage to enemies hit and generating 2 Fury per enemy hit, increased to 5 Fury against champions.
Physical Damage:
80 / 120 / 160 / 200 / 240 (+ 100% bonus AD) (+ 80% AP)
Critical strikes on-hit reduce Spinning Slash's current cooldown by 0.75 seconds, doubled to 1.5 seconds against champions.
Bloodlust and Undying Rage can be cast during the dash.
Targeting
Location
Affects
Enemies
Damage type
physical
Spell effects
aoe
Spell shield
True
Grounded
true
Knockdown
true
Parry
unknown
R

Undying Rage

Cooldown
120 / 100 / 80 s
Active: Tryndamere becomes enraged, instantly gaining Fury and a minimum health threshold for 5 seconds.
Fury Gained:
50 / 75 / 100
Minimum Health Threshold:
30 / 50 / 70
Undying Rage can be used while affected by cast-inhibiting crowd control.
Targeting
Auto
Affects
Self