RiftCalc

League of Legends · Summoner's Rift

Urgot

The Dreadnought

FighterTankJuggernautTop
Range
Ranged
Damage
Physical
Resource
Mana
Released
Aug 24, 2010
Last changed
Patch 25.06
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Echoing Flames

Effect radius
◎ 700
Angle
◎ 60°
{{tt|Per-Leg Cooldown|Unaffected by ability haste}}
30 / 20 / 10 / 5 / 2.5 (based on level)
Innate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun can fire once before incurring a unique cooldown.
Urgot's next basic attack on-hit within the arc of a shotgun will cause it to fire in a cone, dealing 40% – 100% (based on level) AD (+ 2% – 6% (based on level) of target's maximum health) physical damage to enemies hit, capped at 100 – 390.59 (based on level) against monsters.
Targeting
Passive
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
false
Projectile
False
Parry
Special
Q

Corrosive Charge

Cooldown
10 / 9.5 / 9 / 8.5 / 8 s
Cost
70 Mana
Target range
800
Effect radius
◎ 210
Cast time
0.25 s
Active: Urgot launches a canister at the target location. Upon landing, it explodes after 0.3 seconds to deal physical damage to enemies hit and slow them for 1.25 seconds.
Physical Damage:
25 / 70 / 115 / 160 / 205 (+ 70% AD)
Slow:
45 / 50 / 55 / 60 / 65%
Targeting
Location
Affects
Enemies
Damage type
Physical
Spell effects
Area of Effect
Spell shield
True
Projectile
True
W

Purge

Cooldown
12 / 9 / 6 / 3 / 0 s
Static cooldown
0.5 • 0.25 s
Cost
40 / 30 / 20 / 10 / 0 Mana
Effect radius
◎ 490
Speed
2500
Passive: Urgot's other abilities mark enemy champions hit for 5 seconds. Only one enemy can be marked at a time.

Additionally, at maximum rank, Purge lasts indefinitely and becomes a toggled ability.
Active: Urgot equips his machine gun for 4 seconds, granting ghosting to minions and non-epic monsters around him and autonomously firing at the nearest enemy at a fixed 3 attack speed, prioritizing marked enemy champions and refreshing the mark with every attack. While firing, Urgot is able to move and gains 40% slow resist, but his movement speed is reduced by 125.
Attacks with Purge deal modified physical damage, with a minimum threshold of 50 against monsters and minions, and cannot critically strike. Each attack applies on-hit and on-attack effects, with on-hit and on-attack damage reduced to 50% effectiveness. Urgot cannot perform attacks while affected by disarming crowd control.
Modified Physical Damage:
12 (+ 20 / 23.5 / 27 / 30.5 / 34% AD)
Purge can be recast after 0.5 seconds within the duration, and does so automatically afterwards.
Recast: Urgot ends Purge.
Targeting
Auto
Affects
Self, Enemies
Damage type
Physical
Spell effects
basic
Spell shield
false
Projectile
true
Parry
True
E

Disdain

Cooldown
16 / 15.5 / 15 / 14.5 / 14 s
Cost
60 / 70 / 80 / 90 / 100 Mana
Target range
◎ 475 • 450
Speed
1200 + 100% movement speed
Cast time
0.45 s
Active: Urgot grants himself a shield for 4 seconds.
Shield Strength:
55 / 75 / 95 / 115 / 135 (+ 135% bonus AD) (+ 13.5% bonus health)
After the cast time, Urgot dashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through, knocking them aside and stunning them for 1 second.
Physical Damage:
90 / 120 / 150 / 180 / 210 (+ 100% bonus AD)
Urgot will stop upon hitting an enemy champion, stunning them for 1.5 seconds and, after 0.25 seconds, also flinging them to the location 100 units behind him, though not through terrain.
Purge can be cast during the dash.
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
Area of Effect
Spell shield
True
Grounded
True
Knockdown
True
R

Fear Beyond Death

Cooldown
100 / 85 / 70 s
Cost
100 Mana
Target range
◎ 2500
Effect radius
Global • ◎ 600
Width
◎ 160
Speed
3200
Cast time
0.5 s
Active: Urgot fires a chem-drill in the target direction that impales the first enemy champion hit, dealing physical damage and leashing the target for 4 seconds, during which they are revealed and slowed by 0% – 75% (based on target's missing health).
Physical Damage:
100 / 225 / 350 (+ 50% bonus AD)
Fear Beyond Death can be recast if the leashed target is below 25% of their maximum health, and does so automatically if the chem-drill would kill the target, the ability is cast again while the target was above the threshold and is then brought within it, or the target is within the threshold at the end of the duration.
Recast - Mercy: Urgot launches chains at the leashed target, then channels for 1.5 seconds once they latch on. During this time, he reels them toward him, suppressing them, revealing them, rendering them untargetable, and preventing them from taking damage from other sources. If the target is near Urgot when the chains connect, they are pushed up to 1000 units away based on their proximity to him. This channel cannot be interrupted by crowd control.
Upon completing the channel, the target is executed. If the execution is successful, he fears nearby enemies for 1.5 seconds, during which they are slowed by 75%.
Fear Beyond Death's recast can be used while affected by cast-inhibiting crowd control. Urgot can move while channeling Fear Beyond Death's recast.
Targeting
Direction • Auto
Affects
Enemies
Damage type
Physical True
Spell effects
special
Spell shield
Special
Projectile
True