RiftCalc

League of Legends · Summoner's Rift

Varus

The Arrow of Retribution

MarksmanMageMarksmanArtilleryBottom
Range
Ranged
Damage
Physical
Resource
Mana
Released
May 8, 2012
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Living Vengeance

Innate: When Varus kills an enemy, he gains 10% / 15% / 20% (based on level) bonus attack speed as well as bonus attack damage and ability power equal to 11% of his total bonus attack speed for 5 / 7 / 9 / 11 (based on level) seconds, refreshing on subsequent unit kills.
Varus also gains Living Vengeance's bonuses upon scoring a champion takedown, which empowers it for the same duration to grant him 30% bonus attack speed as well as bonus attack damage and ability power equal to 33% of his total bonus attack speed, and an increased attack speed cap of 3.33. Living Vengeance's empowerment may only be refreshed by subsequent champion takedowns.
Targeting
Passive
Affects
Self
Q

Piercing Arrow

Cooldown
16 / 15 / 14 / 13 / 12 s
Cost
50 / 55 / 60 / 65 / 70 mana
Range
◎ 895 – 1,595 (based on channel time)
Width
◎ 140
Speed
1900
Active: Varus charges while being slowed by 20% for up to 4 seconds to increase Piercing Arrow's range over the first 1.5 seconds and its effects over the first 1.25 seconds of the channel.
Piercing Arrow can be recast within the duration. If the charge completes without reactivation, Piercing Arrow is cancelled and refunds 50% of the mana cost.
Recast: Varus fires a piercing arrow in the target direction that deals physical damage to enemies hit. The damage of the arrow as well as any detonated Blight stacks are both increased by 0% – 50% (based on channel time), and the arrow's damage is reduced by 0% – 67% (based on number of enemies hit).
Minimum Physical Damage:
53.33 / 100 / 146.67 / 193.33 / 240 (+ 80% bonus AD)
Maximum Physical Damage:
80 / 150 / 220 / 290 / 360 (+ 120% bonus AD)
Minimum Reduced Damage:
17.6 / 33 / 48.4 / 63.8 / 79.2 (+ 26.4% bonus AD)
Maximum Reduced Damage:
26.4 / 49.5 / 72.6 / 95.7 / 118.8 (+ 39.6% bonus AD)
Targeting
Auto / Direction
Affects
Self, Enemies
Damage type
Physical
Spell effects
Area of effect
Spell shield
True
Projectile
True
W

Blighted Quiver

Cooldown
40 s
Passive: Varus' basic attacks on-hit deal bonus magic damage and apply a stack of Blight for 6 seconds, refreshing on subsequent applications and stacking up to 3 times. Varus' abilities detonate all Blight stacks on affected enemies hit.
Bonus Magic Damage:
4 / 13 / 22 / 31 / 40 (+ 15% bonus AD) (+ 25% AP)
Blight: For each stack consumed, the target is dealt bonus magic damage. If the stacks were consumed with Piercing Arrow, this damage is increased by 0% – 50% (based on Piercing Arrow's charge time). This damage is capped at 120 per stack against monsters, for a total cap of 360 at maximum stacks.

Additionally, each stack consumed against a champion or epic monster reduces the remaining cooldowns of Varus' basic abilities by 13% of each of their total cooldowns, up to a 39% cooldown reduction per target. If the stacks were consumed with Piercing Arrow, the cooldown reduction is increased by 0% – 50% (based on Piercing Arrow's charge time), up to a 39% – 58.5% cooldown reduction per target from consuming maximum stacks against them.
Bonus Magic Damage per Stack:
3 / 3.5 / 4 / 4.5 / 5% (+ 1.3% per 100 AP) of the target's maximum health
Bonus Magic Damage at Max Stacks:
9 / 10.5 / 12 / 13.5 / 15% (+ 3.9% per 100 AP) of the target's maximum health
Maximum Bonus Magic Damage per Stack:
4.5 / 5.25 / 6 / 6.75 / 7.5% (+ 1.95% per 100 AP) of the target's maximum health
Maximum Bonus Magic Damage at Max Stacks:
13.5 / 15.75 / 18 / 20.25 / 22.5% (+ 5.85% per 100 AP) of the target's maximum health
Active: Varus' next Piercing Arrow within 5.5 seconds is empowered to deal additional bonus magic damage, increased by 0% – 50% (based on Piercing Arrow's charge time). This damage is capped at 360 against monsters.
Active Minimum Magic Damage:
6 / 8 / 10 / 12 / 14% of target's missing health
Active Maximum Magic Damage:
9 / 12 / 15 / 18 / 21% of target's missing health
If Varus does not cast Piercing Arrow, Blighted Quiver can be recast after 1 second within the duration, and does so automatically afterwards or when he dies. Blighted Quiver can be cast during the first 0.85 seconds of Piercing Arrow charge, and will be placed on full cooldown after the charge ends even if Piercing Arrow is not recast.
Recast: Varus ends Blighted Quiver and places it on a 1-second cooldown.
Blighted Quiver's active and recast can both be used while affected by cast-inhibiting crowd control.
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
Proc
Spell shield
Special
Parry
true
E

Hail of Arrows

Cooldown
18 / 16 / 14 / 12 / 10 s
Cost
90 mana
Target range
925
Effect radius
◎ 300
Cast time
0.2419 s
Active: Varus fires a hail of arrows at the target location that land after 0.5 seconds, dealing physical damage to enemies hit.
Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 90% bonus AD)
The area then becomes desecrated for 4 seconds, slowing enemies within and inflicting them with Grievous Wounds.
Slow:
30 / 35 / 40 / 45 / 50%
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
true
R

Chain of Corruption

Cooldown
100 / 80 / 60 s
Cost
100 mana
Range
◎ 1370
Tether radius
◎ 650 • ◎ 600
Width
◎ 240
Speed
1500
Cast time
0.2419 s
Active: Varus unleashes a tendril of corruption in the target direction that infects the first enemy champion hit, dealing magic damage and rooting them for 2 seconds, during which they are revealed. Over the first 1.75 seconds of the root, they are also inflicted with maximum stacks of Blight.
Magic Damage:
150 / 250 / 350 (+ 100% AP)
Upon impact, the tendril roots into the ground from where the target was hit, seeking out nearby enemy champions that are in the immediate area. If a target does not leave the area within 2 seconds, they subsequently become infected as well, taking the same damage and effects. A new tendril is then spread out from the infected target that is closest to a nearby uninfected enemy champion. The infection can spread repeatedly until there are no new targets.
The target does not have to be visible to be caught by the tendril.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True