RiftCalc

League of Legends · Summoner's Rift

Vex

The Gloomist

Range
Ranged
Damage
Magic
Resource
Mana
Released
Sep 23, 2021
Last changed
Patch 26.13
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Doom 'n Gloom

Static cooldown
25 / 22 / 19 / 16 (based on level) s
Effect radius
1600
Passive - Doom: Periodically, Vex empowers her next basic ability to knock down and fear enemies hit for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are slowed by 60% – 99% (based on distance from Vex). If Looming Darkness triggers Doom, enemies hit will flee from the epicenter instead.
Doom's cooldown resets upon respawning.
Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it.
Gloom's detonation deals 40 – 162.94 (based on level) (+ 25% AP) bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40% / 45% / 50% / 55% / 60% (based on level) damage and refunds 10% of Doom's cooldown.
Targeting
Passive
Affects
Self, Enemies
Damage type
Magic
Spell effects
proc
Spell shield
special
Projectile
false
Parry
true
Q

Mistral Bolt

Cooldown
8 / 7 / 6 / 5 / 4 s
Cost
45 / 50 / 55 / 60 / 65 Mana
Range
◎ 1200
Width
◎ 360 • 160
Speed
600 • 3200
Cast time
0.15 s
Active: Vex launches a wave of mist in the target direction that deals magic damage to enemies hit. After travelling 500 units, the wave accelerates but also narrows itself.
Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 70% AP)
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
true
W

Personal Space

Cooldown
16 / 15 / 14 / 13 / 12 s
Cost
75 mana
Effect radius
◎ 475 • 550
Cast time
0.25 s
Active: Vex emits a deafening scream around her before the cast time, dealing magic damage to nearby enemies and granting herself a shield for 2.5 seconds.

The scream's radius is slightly increased against enemies that are dashing.
Shield Strength:
50 / 75 / 100 / 125 / 150 (+ 75% AP)
Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 30% AP)
Vex can move during Personal Space's cast time.
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
E

Looming Darkness

Cooldown
12 s
Cost
70 / 80 / 90 / 100 / 110 mana
Target range
800
Effect radius
◎ 200 – 300 (based on cast distance)
Speed
1300
Cast time
0.25 s
Active: Vex tosses her Shadow to explode at the target location, dealing magic damage to enemies hit and slowing them for 2 seconds. The explosion's radius increases based on cast distance.
Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP)
Slow:
30 / 35 / 40 / 45 / 50%
Killing an enemy with Looming Darkness refunds 10% of Doom's cooldown, increased to 25% for champion kills.
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
true
Projectile
true
R

Shadow Surge

Cooldown
140 / 120 / 100 s
Cost
100 mana
Range
◎ 2,000 / 2,500 / 3,000
Effect radius
◎650 • Global
Width
◎ 260
Speed
1600 • 2200
Cast time
0.25 • None s
Active: Vex sends her Shadow in the target direction, which grants sight around its trajectory and deals magic damage to enemies hit.
Magic Damage:
75 / 125 / 175 (+ 20% AP)
Shadow stops upon hitting an enemy champion to mark them for 4 seconds, during which they are revealed. Shadow Surge can be recast while the target is marked.
Recast: Vex dashes towards the marked target with displacement immunity. Upon arrival, she consumes their mark and deals magic damage.
Magic Damage:
150 / 250 / 350 (+ 50% AP)
Total Magic Damage:
225 / 375 / 525 (+ 70% AP)
If Vex scores a takedown against Shadow Surge's marked target within 8 seconds of its application, Vex can cast Shadow Surge again within 12 seconds at no cost after 0.5 seconds, repeating the effects.
Targeting
Direction • Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
spell
Spell shield
true
Projectile
true
Grounded
special
Knockdown
false