RiftCalc

League of Legends · Summoner's Rift

Vi

The Piltover Enforcer

Range
Melee
Damage
Physical
Resource
Mana
Released
Dec 19, 2012
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Blast Shield

Static cooldown
16 – 12 (based on level) s
Innate: Periodically, Vi's next ability hit grants her a shield equal to 10% of her maximum health for 3 seconds.
Blast Shield's cooldown is reduced by 4 seconds each time Denting Blows is consumed.
Targeting
Passive
Affects
Self
Spell shield
False
Q

Vault Breaker

Cooldown
12 / 10.5 / 9 / 7.5 / 6 s
Cost
50 / 60 / 70 / 80 / 90 Mana
Target range
250 – 725 (based on channel time)
Collision radius
◎ 55
Speed
1,450 – 1,540 (based on channel time)
Active: Vi charges while being slowed by 15% for up to 4 seconds to increase Vault Breaker's range, speed, and damage over the first 1.25 seconds of the channel.
Vault Breaker can be recast within the duration. If the charge completes without reactivation, Vault Breaker is cancelled, 50% of the mana cost is refunded, and it is placed on full cooldown. If the charge is interrupted, 50% of the mana cost is refunded and it is placed on a 3-second cooldown.
Recast: Vi dashes in the target direction to deal physical damage to enemies within her path, increased by 0% – 150% (based on channel time), and pull all non-champions hit towards her.
Minimum Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 60% bonus AD)
Maximum Physical Damage:
100 / 150 / 200 / 250 / 300 (+ 150% bonus AD)
She stops upon hitting an enemy champion, knocking them back over 0.75 seconds.
Relentless Force and Cease and Desist can be cast during the dash.
Targeting
Auto / Direction
Affects
Enemies, Self
Damage type
physical
Spell effects
aoe
Spell shield
true
Grounded
true
Knockdown
true
W

Denting Blows

Passive: Vi's basic attacks on-hit and Vault Breaker apply a stack of Denting Blows to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack consumes them all to deal bonus physical damage, capped at 300 against non-champions, and inflict 20% armor reduction for 4 seconds.
Bonus Physical Damage:
4 / 5 / 6 / 7 / 8% (+ 3.5% per 100 bonus AD) of target's maximum health
After consuming Denting Blows, Vi gains bonus attack speed for 4 seconds, which refreshes on subsequent triggers.
Bonus Attack Speed:
30 / 35 / 40 / 45 / 50%
Targeting
Passive
Affects
Self, Enemies
Damage type
Physical
Spell effects
Proc
Spell shield
False
Parry
Special
E

Relentless Force

Static cooldown
1 s
Recharge
12 / 11 / 10 / 9 / 8 s
Cost
26 / 32 / 38 / 44 / 50 Mana + 1 charge
Effect radius
◎ 600
Active: Vi empowers her next basic attack within 6 seconds to have an uncancellable windup, gain 50 bonus range and trigger a blast in the target's direction that deals modified physical damage to enemies hit in a cone.

Relentless Force can critically strike for (100% + 30%) AD bonus physical damage against the primary target. Secondary targets take the same damage but do not count as being critically struck.
Physical Damage:
10 / 30 / 50 / 70 / 90 (+ 110% AD) (+ 100% AP)
Vi periodically stocks a Relentless Force charge, up to a maximum of 2.
Relentless Force resets Vi's basic attack timer.
Targeting
Auto
Affects
Enemies
Damage type
physical
Spell effects
special
Spell shield
special
Parry
true
R

Cease and Desist

Cooldown
140 / 115 / 90 s
Cost
100 Mana
Target range
◎ 800
Speed
800
Cast time
0.25 s
Active: Vi singles out the target enemy champion, dashing with displacement immunity towards them and revealing them. Upon approaching within 300 units of the target, she dashes through and grabs them over 1.05 seconds, knocking them up for 1.3 seconds and dealing physical damage after 0.75 seconds into the grab duration.
Physical Damage:
150 / 250 / 350 (+ 90% bonus AD)
Enemies she dashes through are dealt the same damage, knocked aside by 350 units over 0.25 seconds, and stunned for 0.75 seconds.
Targeting
Unit
Affects
Enemies
Damage type
Physical
Spell effects
spell
Spell shield
True
Grounded
True
Knockdown
False