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League of Legends · Summoner's Rift

Viktor

The Herald of the Arcane

MageBattlemageMiddle
Range
Ranged
Damage
Magic
Resource
Mana
Released
Dec 29, 2011
Last changed
Patch 26.16
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Glorious Evolution

Innate: Viktor can augment each of his abilities at the cost of 100 Hex Fragments, which he gains from killing enemies:
  • Minions and monsters generate 1 Hex Fragment.
  • Siege minions, super minions, and epic monsters generate 10 Hex Fragments.
  • Enemy champion takedowns generate 20 Hex Fragments.
Arcane Storm can be augmented after all of Viktor's basic abilities have been augmented.
Targeting
Passive
Affects
Self
Q

Siphon Power

Cooldown
9 / 8 / 7 / 6 / 5 s
Cost
45 / 50 / 55 / 60 / 65 mana
Target range
◎ 600
Speed
2000
Cast time
0.25 s
Active: Viktor throws a draining device at the target enemy that deals magic damage. He also grants himself a shield for 40 – 140 (based on level) (+ 25% AP) for 2.5 seconds and gains Discharge for 4 seconds.
Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 40% AP)
Discharge: Viktor's next basic attack is empowered to become non-projectile and deal modified magic damage.
Modified Magic Damage:
20 / 45 / 70 / 95 / 120 (+ 100% AD) (+ 50% AP)
Total Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 100% AD) (+ 90% AP)
Augment: Turbocharge — After the device hits, Viktor gains 30% bonus movement speed for 2.5 seconds and the shield's strength is increased
Targeting
Unit
Affects
Enemies / Self
Damage type
Magic
Spell effects
spell
Spell shield
True
Projectile
special
Parry
True
W

Gravity Field

Cooldown
17 / 16 / 15 / 14 / 13 s
Cost
65 mana
Target range
800
Effect radius
340
Cast time
0.25 s
Active: Viktor deploys a gravity field at the target location for 4.5 seconds. After a 0.75-second delay, it activates to slow enemies within for 1 second, refreshing every 0.25 seconds while they remain inside.
Slow:
33 / 36 / 39 / 42 / 45%
The field applies a stack of Heavy Gravity to enemies within every 0.25 seconds, stacking up to 5 times. The fifth stack consumes them all to knock down and stun the target for 1.5 seconds. The knockdown and stun can be triggered only once per cast per enemy.
Augment: Magnetize — Viktor's other abilities, excluding Arcane Storm persistent damage, slow enemies hit by 20% for 1 second.
Targeting
Location
Affects
Enemies
Spell shield
True
E

Hextech Ray

Cooldown
12 / 11 / 10 / 9 / 8 s
Cost
60 / 70 / 80 / 90 / 100 mana
Range
◎ 500
Target range
550
Effect radius
500
Width
◎ 90
Speed
1050 • 1500
Active: Viktor fires an energy beam along the target path that deals magic damage to enemies hit and briefly grants sight of the area.
Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 50% AP)
Augment: Aftershock — The path explodes along the beam's wake after 1 second, dealing magic damage to enemies hit.
Magic Damage:
20 / 50 / 80 / 110 / 140 (+ 80% AP)
Total Magic Damage:
90 / 160 / 230 / 300 / 370 (+ 130% AP)
Targeting
Vector
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True
R

Arcane Storm

Cooldown
120 / 100 / 80 s
Cost
100 mana
Target range
700
Effect radius
325
Cast time
0.25 s
Perfect Storm Radius
325 – 1,105 (based on number of takedowns)
Storm Sight Radius
◎700 or Storm radius
Storm Speed
200 – 300
Perfect Storm Speed
250 – 375
Active: Viktor conjures an arcane singularity at the target location, dealing magic damage to enemies within the area and disrupting their channeled abilities.
Magic Damage:
100 / 175 / 250 (+ 50% AP)
The singularity then remains active as a moving storm for 6.5 seconds, striking a bolt of electricity onto enemies within it every second to deal magic damage, as well as granting sight of the area within its radius and the surrounding area. The singularity will target the nearest champion hit by its initial damage and will follow them. The singularity moves faster based on its proximity to Viktor.
Magic Damage Per Tick:
65 / 105 / 145 (+ 35% AP)
Total Magic Damage:
490 / 805 / 1,120 (+ 260% AP)
Arcane Storm can be recast at any time while the singularity is active.
Recast: Viktor directs the singularity to the target location, or to follow the target enemy champion or himself for its remaining duration.
Augment: Perfect Storm — The singularity moves 25% faster. Additionally, whenever an enemy champion is taken down after being damaged by Arcane Storm, the storm's size is increased by 40% and its duration is extended by 3 seconds. The storm's radius can be increased up to 6 times and the duration can be extended only up to the original duration.
Arcane Storm's recast can be used while affected by cast-inhibiting crowd control.
Targeting
Location • Unit
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
special