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League of Legends · Summoner's Rift

Vladimir

The Crimson Reaper

Range
Ranged
Damage
Magic
Resource
Crimson Rush
Released
Jul 27, 2010
Last changed
Patch 26.17
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Crimson Pact

Innate: Vladimir gains (3.333% bonus health) as ability power and (160% AP) as bonus health. These two bonuses do not stack with each other.
Targeting
Passive
Affects
Self
Q

Transfusion

Cooldown
9 / 7.9 / 6.8 / 5.7 / 4.6 s
Target range
◎ 600
Cast time
0.25 s
Active: Vladimir drains blood from the target enemy, dealing magic damage and healing himself. He then generates 1 point of Crimson Rush over the cooldown.
Magic Damage:
80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal:
20 / 25 / 30 / 35 / 40 (+ 35% AP)
At 2 points of Crimson Rush, Vladimir surges, gaining 10% / 20% / 30% / 40% (based on level) bonus movement speed decaying over 0.5 seconds while the Crimson Rush depletes over 2.5 seconds. Crimson Rush depletes 75% slower during Sanguine Pool, Tides of Blood, or stasis.
Casting Transfusion during the surge consumes all Crimson Rush to deal 85% increased damage and heal Vladimir for an additional 30 – 220 (based on level) (+ 5% (+ 4% per 100 AP) of his missing health). The additional healing is reduced toagainst minions.
Increased Damage:
148 / 185 / 222 / 259 / 296 (+ 111% AP)
Targeting
Unit
Affects
Self, Enemies
Damage type
Magic
Spell effects
Single target
Spell shield
True
Projectile
false
W

Sanguine Pool

Cooldown
28 / 25 / 22 / 19 / 16 s
Cost
15% current health
Effect radius
◎ 350
Active: Vladimir sinks into a pool of blood, becoming untargetable and ghosted for 2 seconds. He also gains 37.5% bonus movement speed that decays exponentially over 1 second.
Enemies within the pool are dealt magic damage every 0.5 seconds over the duration and are slowed by 40%.
Vladimir heals himself for 30% of the pre-mitigation damage dealt, reduced to 18% against minions.
Magic Damage Per Tick:
20 / 33.75 / 47.5 / 61.25 / 75 (+ 3.75% bonus health)
Total Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 15% bonus health)
Vladimir cannot use basic attacks nor abilities during Sanguine Pool, but he can still move. If Tides of Blood is charging at the time of Sanguine Pool's activation, that ability may still be recast.
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
aoedot
E

Tides of Blood

Cooldown
13 / 11 / 9 / 7 / 5 s
Cost
2% / 4% / 6% / 8% (based on charge time) maximum health
Effect radius
◎ 600
Width
◎ 120
Speed
4000
Active: Vladimir charges for up to 1.5 seconds, during which he increases Tides of Blood's damage over the first second of the channel, and becomes slowed by 20% afterwards for the remaining duration. Tides of Blood can be recast within the duration, and does so automatically afterwards or if it is interrupted.
Recast: Vladimir unleashes a nova of 15 blood bolts around himself that each deal magic damage to the first enemy hit, increased based on charge time up to the first second.
Minimum Magic Damage:
30 / 45 / 60 / 75 / 90 (+ 1.5% maximum health) (+ 35% AP)
Maximum Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 6% maximum health) (+ 80% AP)
If Tides of Blood was charged for at least 1 second, enemies hit are also slowed for 0.5 seconds.
Slow:
40 / 45 / 50 / 55 / 60%
Enemies can intercept multiple bolts, but can be damaged only once.
If Vladimir is below 12% of his maximum health, Tides of Blood will not cost any health.
Targeting
Auto
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
True
R

Hemoplague

Cooldown
120 s
Target range
625
Effect radius
◎ 375
Active: Vladimir spreads a virulent plague at the target location that infects enemies hit for 4 seconds, increasing the damage they take from all sources by 10%.
After the duration, the infection bursts to deal magic damage to all affected targets and, after a 0.4-second delay, heal Vladimir for each infected champion, reduced to 40% for champions beyond the first.
Magic damage:
150 / 250 / 350 (+ 70% AP)
Heal:
150 / 250 / 350 (+ 70% AP)
Reduced Heal:
60 / 100 / 140 (+ 28% AP)
Maximum Total Heal:
390 / 650 / 910 (+ 182% AP)
Targeting
Location
Affects
Self, Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
special
Projectile
false