RiftCalc

League of Legends · Summoner's Rift

Xerath

The Magus Ascendant

Range
Ranged
Damage
Magic
Resource
Mana
Released
Oct 5, 2011
Last changed
Patch 26.17
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Mana Surge

Static cooldown
16 s
Innate: Periodically, Xerath empowers his next basic attack on-hit to restore 30 – 225 (based on level) mana, doubled to 60 – 450 (based on level) against enemy champions.
Mana Surge's cooldown is reduced by 3.5 seconds whenever Xerath kills an enemy.
Mana Surge does not trigger if Xerath would restore above his maximum mana.
Targeting
Passive
Affects
Self
Parry
unknown
Q

Arcanopulse

Cooldown
9 / 8 / 7 / 6 / 5 s
Cost
80 / 90 / 100 / 110 / 120 mana
Range
◎ 700 – 1,450 (based on channel time)
Width
◎ 145
Active: Xerath charges while being slowed by 0% – 40% (based on channel time) for up to 3 seconds to increase Arcanopulse's range over the first 1.5 to 1.75 seconds of the channel.
Arcanopulse can be recast within the duration. If the charge is interrupted or completes without reactivation, Arcanopulse is cancelled and refunds half the mana cost.
Mana Refunded:
40 / 45 / 50 / 55 / 60
Recast: Xerath becomes unable to act for 0.528 seconds and afterwards fires a beam of energy in a line in the target direction that deals magic damage to enemies hit.
Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 90% AP)
Targeting
Auto / Direction
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
False
W

Eye of Destruction

Cooldown
14 / 13 / 12 / 11 / 10 s
Cost
80 / 90 / 100 / 110 / 120 mana
Target range
1000
Effect radius
◎ 275 • 125 • ◎250
Cast time
0.25 s
Active: Xerath casts down a blast of arcane energy that strikes the target location after 0.528 seconds, briefly granting sight of the area and dealing magic damage to enemies hit and slowing them by 25% for 2.5 seconds.
Magic Damage:
50 / 85 / 120 / 155 / 190 (+ 65% AP)
Enemies in the epicenter take 66.7% increased damage and are slowed by a greater amount, decaying to 25% over the duration.
Increased Damage:
83.35 / 141.695 / 200.04 / 258.385 / 316.73 (+ 108.355% AP)
Increased Slow:
60 / 65 / 70 / 75 / 80%
Targeting
Location
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
E

Shocking Orb

Cooldown
13 / 12.5 / 12 / 11.5 / 11 s
Cost
60 / 65 / 70 / 75 / 80 mana
Range
◎ 1125
Width
◎ 120
Speed
1400
Cast time
0.25 s
Active: Xerath fires an orb of energy in the target direction that deals magic damage to the first enemy hit and stuns them for 0.75 – 2.25 (based on orb travel distance) seconds.
Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 45% AP)
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Single target
Spell shield
True
Projectile
True
R

Rite of the Arcane

Cooldown
130 / 115 / 100 s
Cost
100 mana
Target range
5000
Effect radius
◎ 200
Active: Xerath channels for up to 10 seconds, gaining the ability to recast Rite of the Arcane multiple times after 0.5 seconds within the duration. If Rite of the Arcane ends without any of the recasts being used, half of its cooldown is refunded.
Number of Recasts:
4 / 5 / 6
Recast - Arcane Barrage: Xerath catapults an arcane missile that strikes the target location after a 0.627 seconds delay, briefly granting sight of the area and dealing magic damage to enemies hit. Each cast has a static cooldown of 0.627 seconds. After catapulting the first missile, Xerath will reveal himself while there are enemy champions within Rite of the Arcane's range.
Magic Damage:
170 / 220 / 270 (+ 45% AP)
Total Magic Damage:
680 / 1,100 / 1,620 (+ 180 / 225 / 270% AP)
Hitting at least one enemy champion grants a stack of Arcane Perfection during the channel, stacking up to a maximum amount. Each stack increases Arcane Barrage's damage.
Maximum Stacks:
3 / 4 / 5
Increased Damage per Stack:
20 / 25 / 30 (+ 5% AP)
When there are no enemy champions nearby, Xerath will reveal himself for a couple of seconds if a missile strikes within a distance of an enemy unit.
Impact Distance to Reveal:
175 / 200 / 225
Targeting
Auto / Location
Affects
Self, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
Projectile
False