RiftCalc

League of Legends · Summoner's Rift

Yasuo

The Unforgiven

Range
Melee
Damage
Physical
Resource
Flow
Released
Dec 13, 2013
Last changed
Patch 26.17
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Way of the Wanderer

Innate - Intent: Yasuo's total critical strike chance is doubled from all other sources. Additionally,
Yasuo's critical strikes deal only
Innate - Resolve: Yasuo generates a stack of Flow for every 59 / 52.5 / 46 (based on level) units he travels by any means. Atand upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to grant himself a shield for 125 – 674.46 (based on level) that lasts for 1 second.
Targeting
Passive
Affects
Self
Q

Steel Tempest

Static cooldown
4 – 1.33 (based on bonus attack speed) s
Range
◎ 450 • ◎ 1150
Effect radius
◎ 215
Width
◎ 80 • ◎ 180
Speed
1200
Thrust Cast Time
0.35 – 0.175 (based on bonus attack speed)
Whirlwind Cast Time
0.35 – 0.28 (based on bonus attack speed)
Active: Yasuo thrusts his sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects to the first enemy hit. Steel Tempest's damage based on its AD ratio can critically strike.
Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 105% AD)
Critical Strike Damage:
20 / 45 / 70 / 95 / 120 (+ (199.5% + 29.92%) AD)
Steel Wind Rising: If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Steel Tempest cast consumes them all to become empowered with a new effect.
Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that applies and triggers the same effects and additionally knocks up enemies hit for 0.9 seconds.
Steel Tempest's thrust will fail to hit targets after the cast time if Yasuo was affected by disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds.
If Steel Tempest is cast during Sweeping Blade, the cast is modified to cause Yasuo to slash around himself at the end of the dash, applying and triggering the same effects against nearby enemies. This slash can be empowered by Gathering Storm's bonus, causing it to additionally apply the knock up to enemies hit. Steel Tempest's cast time is not incurred when it is cast this way, but Yasuo will become unable to declare basic attacks for 0.5 seconds after the dash ends.
Targeting
Direction • Auto
Affects
Enemies
Damage type
Physical
Spell effects
Special
Spell shield
true
Projectile
Special
Parry
Special
W

Wind Wall

Cooldown
25 / 23 / 21 / 19 / 17 s
Range
0 - 350 • ◎450
Effect radius
◎300
Cast time
0.013 s
Active: Yasuo raises a wall of wind in the target direction for 4 seconds that destroys all hostile non-turret projectiles that collide with it and grants sight of its surroundings.
Wall Width:
320 / 390 / 460 / 530 / 600
The wall travels in the targeted direction over the first 0.6 seconds, then drifts forward another 50 units over the remaining duration.
Targeting
Direction
Affects
None
Projectile
Special
E

Sweeping Blade

Cooldown
0.5 / 0.4 / 0.3 / 0.2 / 0.1 s
Range
475 • 625
Target range
◎ 475
Speed
750 + 60% movement speed
Active: Yasuo dashes a fixed distance in the direction of the target enemy and becomes ghosted for 2 seconds, refreshing on subsequent casts. Upon impact, he deals magic damage to the target and generates a stack of Ride the Wind for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times.
Magic Damage:
70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP)
Ride the Wind: Sweeping Blade's damage is increased by 25% per stack, up to 100% at maximum stacks.
Bonus Damage per Stack:
17.5 / 21.25 / 25 / 28.75 / 32.5 (+ 5% bonus AD) (+ 15% AP)
Maximum Bonus Damage:
70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP)
Total Combined Damage:
140 / 170 / 200 / 230 / 260 (+ 40% bonus AD) (+ 120% AP)
Sweeping Blade can be cast on the same target only once every few seconds.
Yasuo will be knocked down by any immobilizing or polymorphing crowd control during the dash.
Last Breath can be cast during the dash.
Targeting
Unit
Affects
Self, Enemies
Damage type
Magic
Spell effects
Single target
Spell shield
True
Grounded
True
Knockdown
True
R

Last Breath

Cooldown
70 / 50 / 30 s
Target range
1400
Effect radius
◎ 400
Active: Yasuo blinks to the opposite side of a visible airborne enemy champion nearest to the cursor, instantly generating maximum Flow while resetting Gathering Storm stacks.
Upon arrival, he knocks up all nearby airborne enemy champions for 1 second, revealing them, becoming unable to act himself, and slashing them with his sword over the duration to deal physical damage thereafter. Surrounding enemy champions that become airborne during this time will also be affected by Last Breath through the remaining duration.
Physical Damage:
200 / 350 / 500 (+ 150% bonus AD)
For the next 15 seconds, the damage dealt by Yasuo's critical strikes ignores 60% of the target's bonus armor.
A nearby airborne enemy champion is required to cast this ability. If Yasuo would blink inside the attack range of an enemy turret (including the Nexus Obelisk), Last Breath will instead attempt to position him outside of it.
Targeting
Unit / Proximity
Affects
Enemies
Damage type
Physical
Spell effects
Single target
Spell shield
special
Grounded
True