RiftCalc

League of Legends · Summoner's Rift

Yone

The Unforgotten

FighterAssassinAssassinSkirmisherTopMiddle
Range
Melee
Damage
Physical
Resource
Flow
Released
Aug 6, 2020
Last changed
Patch 26.19
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Way of the Hunter

Innate - Intent: Yone's total critical strike chance is doubled from all other sources. Additionally,
Yone's critical strikes deal only
Innate - Steel and Spirit: Yone's basic attacks alternate between his Steel Sword and Azakana Sword on-attack. Yone begins attacking with Steel Sword, and basic attacks with Azakana Sword deal 50% AD physical damage and 50% AD magic damage.
Targeting
Passive
Affects
Self, Enemies
Damage type
Physical Magic
Spell effects
basic
Parry
true
Q

Mortal Steel

Static cooldown
4 – 1.33 (based on bonus attack speed) s
Range
◎ 450 • 450 • ◎ 1050
Collision radius
◎ 100
Width
◎ 80 • 160
Speed
1500
Cast time
0.35 – 0.175 (based on bonus attack speed) s
Active: Yone thrusts his Steel Sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects to the first enemy hit. Mortal Steel's damage based on its AD ratio can critically strike.
Physical Damage:
25 / 50 / 75 / 100 / 125 (+ 110% AD)
Critical Strike Damage:
25 / 50 / 75 / 100 / 125 (+ (209% + 31.35%) AD)
If this hits at least one enemy, Yone generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Mortal Steel cast consumes them all to become empowered with a new effect.
Gathering Storm Bonus: Yone dashes a fixed distance in the target direction and unleashes a whirlwind in the same direction, both applying and triggering the same effects and additionally knocking up enemies hit in their path for 0.75 seconds, but being unable to affect the same target twice.
Mortal Steel's thrust will fail to hit targets after the cast time if Yone was affected by disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds.
Targeting
Direction
Affects
Self, Enemies
Damage type
Physical
Spell effects
special
Spell shield
true
Projectile
special
Grounded
special
Knockdown
true
Parry
special
W

Spirit Cleave

Static cooldown
14 – 6 (based on bonus attack speed) s
Effect radius
◎ 600
Angle
◎ 80°
Cast time
0.5 – 0.19 (based on bonus attack speed) s
Active: Yone cleaves with his Azakana Sword in a cone in the target direction, dealing equal parts physical and magic damage to enemies hit. The total mixed damage has a minimum threshold of 40 – 490 (based on level) against minions and a maximum threshold of 150 – 340 (based on level) against monsters.
Total Mixed Damage:
10 / 20 / 30 / 40 / 50 (+ 8 / 9 / 10 / 11 / 12% of target's maximum health)
Physical Damage:
5 / 10 / 15 / 20 / 25 (+ 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health)
Magic Damage:
5 / 10 / 15 / 20 / 25 (+ 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health)
If this hits an enemy, Yone grants himself a shield for 40 – 95.88 (based on level) (+ 65% bonus AD) for 1.5 seconds, increased by 100% if it hits a champion and by 50% for each subsequent champion hit.
Targeting
Direction
Affects
Self, Enemies
Damage type
Physical Magic
Spell effects
aoe
Spell shield
true
Projectile
false
E

Soul Unbound

Cooldown
22 / 19 / 16 / 13 / 10 s
Range
300
Effect radius
Global
Speed
1200
Cast time
None • 0.225 s
Active: Yone dashes a fixed distance in the target direction, including through terrain, discarding his body and entering Spirit Form for 5 seconds. Yone's body is untargetable and is sent the same distance behind the cast location, though not through terrain, and is reclaimed when Soul Unbound ends.
Spirit Form: Yone becomes ghosted and gains 10% – 30% (based on seconds active) bonus movement speed. His damaging basic attacks and abilities against enemy champions apply a mark that stores a portion of the post-mitigation physical damage and magic damage dealt to the target by his attacks and abilities.
Damage Stored:
25 / 27.5 / 30 / 32.5 / 35% of damage dealt
Activation resets Way of the Hunter current sword state. Soul Unbound can be recast after 0.5 seconds, and automatically does so after the duration.
Recast: Yone dashes back to his body with displacement immunity, ending Spirit Form and consuming the marks on each champion to deal true damage equal to the total amount of damage stored against each of them.
The automatic recast is delayed if Yone is winding up a basic attack or is unable to recast Soul Unbound under any circumstances, which includes if he cannot move or cast abilities. Soul Unbound will also immediately recast upon death or entering resurrection.
Targeting
Direction • Auto
Affects
Self, Enemies
Damage type
True
Spell effects
aoe
Spell shield
false
Grounded
true
Knockdown
special
R

Fate Sealed

Cooldown
120 / 100 / 80 s
Range
◎ 1000
Width
◎ 225
Cast time
0.75 s
Active: Yone prepares a strike over the cast time, then marks all enemies within an area in the target direction, knocking them down and stunning them for 1 second. He blinks 200 units beyond the center of the last enemy champion struck, or else to maximum range instead.
After 0.3 seconds, a gust rushes along the same area that deals equal parts physical and magic damage to marked enemies within and pulls them towards the location Yone blinked to, then knocks them up for 0.75 seconds.
Total Mixed Damage:
200 / 400 / 600 (+ 80% bonus AD)
Physical Damage:
100 / 200 / 300 (+ 40% bonus AD)
Magic Damage:
100 / 200 / 300 (+ 40% bonus AD)
The stun ends prematurely upon the pull.
Targeting
Direction
Affects
Self, Enemies
Damage type
Physical Magic
Spell effects
aoe
Spell shield
special
Projectile
false
Grounded
true