RiftCalc

League of Legends · Summoner's Rift

Yuumi

The Magical Cat

Range
Ranged
Damage
Magic
Resource
Mana
Released
May 14, 2019
Last changed
Patch 26.12
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Feline Friendship

Static cooldown
20 – 8 (based on level) s
Innate: Periodically, Yuumi's next basic attack against an enemy champion is empowered to have an uncancellable windup, gain 50 bonus range and become non-projectile. Upon hitting them with the basic attack or Prowling Projectile, or upon a Final Chapter hit on ally champions while attached, the buff is consumed to heal her for 20 – 120.59 (based on level) (+ 30% AP). If she is attached to an ally or does so within 4 seconds, they are healed for the same amount.
Innate: While attached to an ally, Yuumi grants them 2 permanent Friendship stacks whenever they kill enemy champions or minions. The ally with the highest Friendship stacks becomes Yuumi's Best Friend, which empowers her abilities with additional effects while she is attached to them.
Targeting
Passive
Affects
Self, Allies, Enemies
Projectile
False
Parry
Unknown
Q

Prowling Projectile

Cooldown
6.5 s
Cost
50 / 55 / 60 / 65 / 70 / 75 Mana
Target range
850
Width
◎ 120
Speed
950 • 850 • 1650
Active: Yuumi fires an errant missile in the target direction that deals magic damage to the first enemy hit. If the target is a champion, they are also revealed and slowed by 20% for 1 second.
Magic Damage:
60 / 95 / 130 / 165 / 200 / 235 (+ 20% AP)
Attached Bonus: Yuumi channels for up to 1.35 seconds to steer the missile at a slower speed. After being in flight for the same duration, the missile accelerates in its current direction for 0.5 seconds to deal increased damage and apply a stronger slow against champions that decays to 20% over 2 seconds.
Increased Damage:
80 / 135 / 190 / 245 / 300 / 355 (+ 30% AP)
Enhanced Slow:
50 / 53 / 56 / 59 / 62 / 65%
Best Friend Bonus: Prowling Projectile always applies its enhanced slow against champions and hitting a champion grants her Best Friend bonus magic damage on-hit for 5 seconds, increased by 0% – 75% (based on Anchor's critical strike chance).
Minimum Bonus Magic Damage On-Hit:
10 / 12 / 14 / 16 / 18 / 20 (+ 5% AP)
Maximum Bonus Magic Damage On-Hit:
17.5 / 21 / 24.5 / 28 / 31.5 / 35 (+ 8.75% AP)
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Spell
Spell shield
True
Projectile
True
W

You and Me!

Static cooldown
10 / 5 / 0 (based on level) s
Target range
700
Speed
1,200 / 1,300 / 1,400 / 1,500 / 1,600
Passive: While Yuumi is attached, she is untargetable (except by turrets and inbound projectiles) and casts her abilities from the Anchor's position, empowering them with additional effects.
Active: Yuumi channels for 0.25 seconds, then upon completion dashes to the target allied champion and attaches to them upon arrival, designating them as her Anchor. You and Me! can be recast after 0.5 seconds of the attachment.
Recast - Change of Plan: Yuumi detaches from her Anchor and dashes to the target allied champion to attach to them, refreshing the recast. She will detach automatically if her Anchor dies or under certain circumstances. If recast without a valid target, Yuumi will detach and dash 250-units in the target direction, placing You and Me! on a 0.25-second cooldown if it is not already on cooldown.
Yuumi will be knocked down by any immobilizing or polymorphing crowd control during the dash to the ally.
Yuumi starts with a skill point in You and Me! and Prowling Projectile instead has 6 ranks.
Best Friend Bonus: Yuumi gains heal and shield power and her Best Friend gains healing on-hit.


You and Me! is placed on a 5-second cooldown if Yuumi becomes immobilized, grounded, or polymorphed.
Heal and Shield Power:
4 / 5 / 6 / 7 / 8%
Healing On-Hit:
3 / 4 / 5 / 6 / 7 (+ 3% AP)
Targeting
Unit / Direction
Affects
Allies
Grounded
True
Knockdown
True
E

Zoomies

Cooldown
10 s
Cost
80 / 90 / 100 / 110 / 120 Mana
Active: Yuumi grants herself a shield and gains bonus attack speed for 3 seconds. She also gains 20% bonus movement speed while the shield holds.
Shield:
65 / 90 / 115 / 140 / 165 (+ 40% AP)
Bonus Attack Speed:
25 / 27.5 / 30 / 32.5 / 35% (+ 8% per 100 AP)
Attached Bonus: Zoomies affects the Anchor instead of Yuumi and additionally restores mana to the Anchor, increased by 0% – 100% (based on Anchor's missing mana).
Minimum Mana Restored:
20 / 24 / 28 / 32 / 36
Maximum Mana Restored:
40 / 48 / 56 / 64 / 72
Targeting
Auto
Affects
Self / Allies
R

Final Chapter

Cooldown
120 / 110 / 100 s
Cost
100 Mana
Target range
◎ 1100
Width
◎ 450
Speed
3000
Active: Yuumi and Book channel for up to 3.5 seconds, during which they are ghosted, to launch 5 magical waves in the target direction.
Allied champions hit by the waves are healed, with each heal instance beyond maximum health being converted into a shield that lasts for 1.5 seconds plus the remaining channel duration instead.
Heal per Hit:
30 / 50 / 70 (+ 12% AP)
Total Heal:
150 / 250 / 350 (+ 60% AP)
Enemies struck by the waves take magic damage and are slowed by 10% for 1.25 seconds. The slow stacks and refreshes on subsequent hits, up to a total strength of 50%. Subsequent waves against enemies hit deal 25% damage.
Magic Damage per Hit:
75 / 125 / 175 (+ 25% AP)
Reduced Damage per Hit:
18.75 / 31.25 / 43.75 (+ 6.25% AP)
Total Magic Damage:
150 / 250 / 350 (+ 50% AP)
Attached Bonus: Yuumi can steer the direction of the waves if initially cast while attached. Detaching causes her to lose this bonus for the duration. Additionally, Feline Friendship can trigger from also hitting allied champions.
Best Friend Bonus: Final Chapter's heal to the Best Friend is increased by 30% – 60% (based on level).
While not attached, Yuumi can move while channeling Final Chapter.
Targeting
Direction
Affects
Self, Allies, Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
special
Projectile
True