RiftCalc

League of Legends · Summoner's Rift

Zaahen

The Unsundered

Range
Melee
Damage
Physical
Resource
Mana
Released
Nov 19, 2025
Last changed
Patch 26.18
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Cultivation of War

{{tt|Static Cooldown|Revive cooldown, unaffected by ability haste. Cooldown starts after the resurrection is complete.}}
300 / 240 / 180 / 120 (based on level)
Innate: Zaahen generates a stack of Determination for each enemy champion damaged by his basic attacks and abilities, lasting for 5 seconds, refreshing on subsequent triggers, and stacking up to 12 times. After the duration, the stacks expire by 1 / 2 / 3 / 4 / 5 (based on seconds elapsed) every 0.5 seconds.
Determination: For each stack, Zaahen gains bonus attack damage equal to 1.5% – 2.95% (based on level) AD. At maximum stacks, Zaahen becomes filled with Determination, causing him to double the bonus to 36% – 70.87% (based on level) AD.

Periodically, if Zaahen would take lethal damage while at maximum stacks of Determination, he refreshes its duration and enters resurrection for 4 seconds: becoming invulnerable, untargetable, and unable to act. Additionally, he restoresover the duration. Afterwards, he revives himself and refreshes the duration of Determination.
Targeting
Passive
Affects
Self
Spell shield
false
Parry
true
Q

The Darkin Glaive

Cooldown
10 / 9 / 8 / 7 / 6 s
Cost
25 mana
Active: Zaahen empowers his next basic attack within 4 seconds to have an uncancellable windup and gain 25 bonus range. On-attack, he strikes the target twice. If the target was a champion, minion, or monster, he also heals himself. The strikes deal modified physical damage and the heal is reduced to 50% against minions and monsters.

Each strike applies on-hit effects and can critically strike forAD bonus physical damage.
Total Physical Damage:
15 / 30 / 45 / 60 / 75 (+ 100% AD) (+ 20 / 25 / 30 / 35 / 40% bonus AD)
Physical Damage per Hit:
7.5 / 15 / 22.5 / 30 / 37.5 (+ 50% AD) (+ 10 / 12.5 / 15 / 17.5 / 20% bonus AD)
Champion Healing:
5 / 6 / 7 / 8 / 9% of his maximum health
Non-Champion Healing:
2.5 / 3 / 3.5 / 4 / 4.5% of his maximum health
After 1.5 seconds of using the empowered attack, The Darkin Glaive can be recast within the next 4 seconds at no additional cost, modifying it with a new effect.
Recast: Zaahen empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 25 bonus range, deal bonus physical damage and knock up the target for 0.75 seconds.
Bonus Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 20 / 25 / 30 / 35 / 40% bonus AD)
The Darkin Glaive deals 200% damage against monsters.
Both casts of The Darkin Glaive reset Zaahen's basic attack timer.
Targeting
Auto
Affects
Self, Enemies
Damage type
Physical
Spell effects
special
Spell shield
special
Parry
true
W

Dreaded Return

Cooldown
14 / 13.5 / 13 / 12.5 / 12 s
Cost
50 mana
Target range
850
Width
◎ 140
Speed
2900 • 900
Cast time
0.5 s
Active: Zaahen extends his glaive in the target direction, dealing physical damage to enemies hit. Upon reaching maximum range, all enemies hit are dealt physical damage, stunned for 0.25 seconds, and pulled 225 units toward Zaahen.
Initial Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
Subsequent Physical Damage:
30 / 50 / 70 / 90 / 110 (+ 30% bonus AD)
Total Physical Damage:
70 / 110 / 150 / 190 / 230 (+ 80% bonus AD)
Targeting
Direction
Affects
Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
true
Projectile
true
E

Aureate Rush

Cooldown
10 / 9.5 / 9 / 8.5 / 8 s
Cost
40 mana
Target range
350
Effect radius
375
Inner radius
◎ 200
Speed
900
Active: Zaahen dashes to the target location. Upon arrival, he flourishes his glaive to deal physical damage to nearby enemies.
Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
Enemies hit by the outer edge are dealt 50% increased physical damage and bonus magic damage, with the latter capped at 400 against monsters.
Increased Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
Bonus Magic Damage:
4 / 4.5 / 5 / 5.5 / 6% of the target's maximum health
Aureate Rush deals 50 bonus physical damage against monsters.
Targeting
Location
Affects
Self, Enemies
Damage type
Physical Magic
Spell effects
spellaoe
Spell shield
true
Grounded
true
Knockdown
true
R

Grim Deliverance

Cooldown
110 / 95 / 80 s
Cost
100 mana
Target range
10 - 600
Effect radius
◎ 550
Speed
2800
Cast time
0.5 s
Passive: Zaahen gains armor penetration.
Armor Penetration:
10 / 20 / 30%
Active: Zaahen gains crowd control immunity over the cast time, then launches with displacement immunity into the air to the target location. He then slams his glaive down after a 0.6-second delay, unleashing a shockwave that deals physical damage to nearby enemies and heals him for each champion hit.
Physical Damage:
250 / 400 / 550 (+ 200% bonus AD)
Healing per Champion hit:
82.5 / 132 / 181.5 (+ 66% bonus AD)
Zaahen is unable to act and gains 50% damage reduction from the start of the cast time. He retains these effects as well as the displacement immunity during the delay before the slam and for up-to an additional 0.25 seconds afterwards.
Targeting
Location
Affects
Self, Enemies
Damage type
Physical
Spell effects
spellaoe
Spell shield
special
Grounded
true
Knockdown
special