RiftCalc

League of Legends · Summoner's Rift

Zac

The Secret Weapon

Range
Melee
Damage
Magic
Resource
Health
Released
Mar 29, 2013
Last changed
Patch 26.15
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Cell Division

Static cooldown
300 s
Range
◎ 700
Innate - The Secret Weapon: Zac gains increased percentage size equal to 1.5% of his bonus health, capped at 35% increased size at 2,333.33 bonus health. Zac's size also reduces based on his missing health, down to 70% total size while at 0% health.
Innate - Goo: Whenever Zac hits enemies with an ability, he sheds a number of chunks of himself to a nearby location, landing towards nearby visible enemy champions and lasting for 6 seconds.
  • Stretching Strikes: 1 chunk for the initial hit, and 1 chunk if the second hits a different enemy
  • Unstable Matter: 1 chunk if it hits at least one enemy
  • Elastic Slingshot: 1 chunk for each enemy champion hit, with a minimum of 1 if it hits at least one enemy
  • Let's Bounce!: 1 chunk for each bounce that hits at least one enemy
Both Zac and enemy champions can interact with a chunk by being within 50 units of it: an enemy will destroy it, while Zac will consume it to heal for 4% – 8.47% (based on level) of his maximum health.
Innate - Cell Division: Periodically, upon taking fatal damage, Zac enters resurrection for 8 / 7 / 6 / 5 / 4 (based on level) seconds, instantly restoring 50% of his maximum health and becoming untargetable and unable to act for the duration. Zac then splits into four uncontrollable bloblets away from his location, though stopping at terrain. After 1.5 seconds of the bloblets being untargetable, they start moving toward Zac's location over the remaining duration. Any damage the bloblets receive, excluding damage dealt in excess of each bloblet's total maximum health, is also echoed to Zac as true damage. While in resurrection, Zac cannot take damage from sources other than the echoed damage from his bloblets.
After the duration, Zac is revived with 10 – 50% maximum health. Zac will be executed once all bloblets are killed.
See Pets for stats and details for bloblets.
Targeting
Passive
Affects
Self
Q

Stretching Strikes

Cooldown
14 / 12.5 / 11 / 9.5 / 8 s
Cost
8% Current Health
Target range
◎ 800 • ◎ 80
Tether radius
◎ 900
Width
◎ 160
Speed
2800
Cast time
0.33 s
Active: Zac stretches his left arm in the target direction that catches the first enemy hit, dealing magic damage, slowing them by 40% for 0.5 seconds, and forming a tether between Zac and the target for 2 seconds, during which they are revealed.
Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac's bonus health)
Total Magic Damage:
120 / 180 / 240 / 300 / 360 (+ 60% AP) (+ 6% of Zac's bonus health)
While the tether persists, Zac's next basic attack is replaced by a second Stretching Strike, empowering it to have a 0.25-second cast time and gain 25 bonus attack range. This attack triggers on-attack effects, but cannot critically strike nor apply on-hit effects.
If the two Stretching Strikes affect different targets, both are knocked down and rooted for 0.5 seconds while the secondary target is dealt the initial magic damage and applied the same slow. After a 0.4-second delay, Zac displaces them toward each other over 300 units, though not through terrain.
If the two targets are within 700 units of each other, they are instead slammed together through the displacement. Upon impact of each other, both targets are knocked up and stunned for 0.25 seconds and all enemies within the impact are dealt the initial magic damage and applied the same slow.
Both Stretching Strikes (the cast and the empowered attack) reset Zac's basic attack timer. Zac is unable to move or attack while his left arm is in flight.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Single target
Spell shield
special
Projectile
True
Parry
True
W

Unstable Matter

Cooldown
5 s
Cost
4% current Health
Target range
◎ 350
Active: Zac explodes to deal magic damage to nearby enemies. The damage based on the target's max health ratio is capped at 200 against minions and monsters.
Magic Damage:
40 / 50 / 60 / 70 / 80 (+ 4 / 5 / 6 / 7 / 8% (+ 3% per 100 AP) of target's maximum health)
Capped Non-Champion Damage:
240 / 250 / 260 / 270 / 280
Zac grants ghosting to aggroed monsters hit for 5 seconds.
Unstable Matter's current cooldown is reduced by 1 second whenever Zac collects a Cell Division chunk.
Targeting
Auto
Affects
Enemies
Damage type
Magic
Spell effects
spellaoe
Spell shield
True
E

Elastic Slingshot

Cooldown
21 / 18 / 15 / 12 / 9 s
Cost
4% Current Health
Target range
1,200 / 1,350 / 1,500 / 1,650 / 1,800
Effect radius
◎ 265
Speed
1350
Active: Zac charges for up to 4.5 seconds to increase Elastic Slingshot's range over a cone in the target direction.
Maximum Range Channel Duration:
0.9 / 1 / 1.1 / 1.2 / 1.3 seconds
Elastic Slingshot can be recast within the duration. If Zac cancels the channel himself, or the charge completes without reactivation, 50% of Elastic Slingshot's health cost and cooldown are refunded.
Recast: Zac leaps to the target location within the boundaries of the cone. Upon landing, he deals magic damage to nearby enemies and knocks them up and stuns them for 0.5 seconds, increased to 1 second if Elastic Slingshot was charged for more than 1 second.
Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 80% AP)
Targeting
Direction / Location
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Grounded
True
Knockdown
True
R

Let's Bounce!

Cooldown
120 / 105 / 90 s
Effect radius
◎ 300
Cast time
0.3 s
Active: Zac bounces after the cast time, then bounces 3 additional times each second over 3 seconds. Each bounce deals magic damage to enemies hit, knocks them back over 1 second, and slows them by 20% for the same duration. An enemy can be hit by multiple bounces, but ones beyond the first deal 50% damage to them and do not apply the knock back.
Magic Damage Per Hit:
120 / 190 / 260 (+ 40% AP)
Reduced Damage Per Hit:
60 / 95 / 130 (+ 20% AP)
Total Magic Damage:
300 / 475 / 650 (+ 100% AP)
Zac can move while Let's Bounce! is active, gaining ghosting and 20% – 50% (based on duration) bonus movement speed, but becomes unable to declare basic attacks, Stretching Strikes, and Elastic Slingshot. He also automatically consumes all chunks within the bounce radius.
Targeting
Auto
Affects
Enemies, Self
Damage type
Magic
Spell effects
Area of effect
Spell shield
Special