RiftCalc

League of Legends · Summoner's Rift

Zeri

The Spark of Zaun

Range
Ranged
Damage
Physical
Resource
Mana
Released
Jan 20, 2022
Last changed
Patch 26.18
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Living Battery

Cost
10 • 100 charge
Attack range
550
Speed
N/A
Innate: Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage.
Zeri gains maximum charge when the game starts and upon respawning.
Basic Attack: Zeri zaps the target, dealing 10 – 27.35 (based on level) (+ 3% AP) magic damage, applying spell effects as spell damage, triggering on-cast effects and executing the target if they are below 70 – 170.59 (based on level) (+ 20% AP) health. This cannot critically strike and does not apply nor trigger on-hit and on-attack effects.
At full charge, Zeri's next attack is empowered to consume all charge to deal 75 – 170 (based on level) (+ 110% AP) (+ 1% – 12.18% (based on level) of target's maximum health) magic damage. The damage based on the target's health ratio is capped at 300 against monsters.
Targeting
Unit
Affects
Self
Damage type
magic
Spell effects
Spell
Spell shield
special
Projectile
false
Parry
false
Q

Burst Fire

Static cooldown
1 ÷ Zeri's attack speed s
Range
◎ 750 + 100% bonus attack range
Width
◎ 80
Angle
5° • 2°
Speed
2600 • 3400
Standard Cast Time
100% of Zeri's windup time (0.237 at base attack speed)
Cast Time while {{ai|Lightning Crash|Zeri|Overcharged}}
80% of Zeri's windup time (0.19 at base attack speed)
Active: Zeri fires a burst of 7 rounds in the target direction over the cast time, each dealing physical damage to the first enemy hit.
Total Physical Damage:
22 / 26 / 30 / 34 / 38 (+ 102 / 104 / 106 / 108 / 110% AD)
Total Critical Strike Damage:
44 / 52 / 60 / 68 / 76 (+ 204 / 208 / 212 / 216 / 220% AD)
Total Infinity Edge Damage:
50.6 / 59.8 / 69 / 78.2 / 87.4 (+ 234.6 / 239.2 / 243.8 / 248.4 / 253% AD)
Physical Damage per Hit:
3.14 / 3.71 / 4.29 / 4.86 / 5.43 (+ 14.57 / 14.86 / 15.14 / 15.43 / 15.71% AD)
Critical Strike per Hit:
6.29 / 7.43 / 8.57 / 9.71 / 10.86 (+ 29.14 / 29.71 / 30.29 / 30.86 / 31.43% AD)
Infinity Edge Damage per Hit:
7.23 / 8.54 / 9.86 / 11.17 / 12.49 (+ 33.51 / 34.17 / 34.83 / 35.49 / 36.14% AD)
Burst Fire's projectile is treated as a basic attack: it hits any enemy unit a typical basic attack can; deals basic damage; can critically strike for (200% + 30%) damage; and applies on-hit and on-attack effects to the first enemy hit. Burst Fire's cooldown and cast time are reduced with attack speed, with the maximum of 1.5 attacks per second. 60% of attack speed in excess of the cap is converted into bonus attack damage.
Zeri can cast Burst Fire even while silenced.
Targeting
Direction
Affects
Self, Enemies
Damage type
Physical
Spell effects
special
Spell shield
false
Projectile
true
Parry
special
W

Ultrashock Laser

Cooldown
12 / 11 / 10 / 9 / 8 s
Cost
50 / 60 / 70 / 80 / 90 Mana
Range
◎ 1200 • ◎ -50 – 1550
Width
◎ 80 • ◎ 200
Speed
2500
Cast time
0.55 – 0.3 (based on bonus attack speed) s
Active: Zeri fires an electric pulse in the target direction that deals physical damage to the first enemy hit and slows them for 2 seconds.

If the pulse hits terrain, it transforms into a laser in a line that grants sight of the area for 1.75 seconds and fires after 0.85 seconds, applying the same effects to enemies hit and critically striking for (150% + 15%) damage against champions and monsters.
Physical Damage:
30 / 70 / 110 / 150 / 190 (+ 100% AD) (+ 50% AP)
Critical Strike Damage:
45 / 105 / 165 / 225 / 285 (+ 150% AD) (+ 75% AP)
Infinity Edge Damage:
49.5 / 115.5 / 181.5 / 247.5 / 313.5 (+ 165% AD) (+ 82.5% AP)
Slow:
30 / 35 / 40 / 45 / 50%
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
true
Projectile
special
E

Spark Surge

Cooldown
24 / 22.5 / 21 / 19.5 / 18 s
Cost
90 / 85 / 80 / 75 / 70 Mana
Range
300
Speed
600 + 100% movement speed
Active: Zeri dashes in the target direction. She will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and revealing herself while there are enemy champions within 1500 units of her.
Afterwards, she gains Lightning Rounds for 5 seconds, empowering Burst Fire to deal bonus magic damage to the first enemy hit, increased by 0% – 100% (+ 0% – 30%) (based on critical strike chance), and pierce through enemies. Targets after the first take modified damage which does not apply on-hit effects or life steal nor trigger on-attack effects, but is affected by critical strike modifiers.
Burst Fire Bonus Magic Damage:
22 / 24 / 26 / 28 / 30 (+ 20% AP)
Burst Fire Secondary Target Damage:
80 / 85 / 90 / 95 / 100%
Spark Surge's current cooldown is reduced by 0.5 seconds whenever Zeri hits at least one enemy with a charged basic attack or Burst Fire, increased to 1.5 seconds if the latter critically strikes.
Spark Surge resets Zeri's basic attack timer and Burst Fire cooldown. Ultrashock Laser and Lightning Crash can be cast during the dash.
Targeting
Direction
Affects
Enemies, Self
Damage type
Magic
Spell effects
proc
Grounded
true
Knockdown
true
Parry
true
R

Lightning Crash

Cooldown
80 / 75 / 70 s
Cost
100 Mana
Effect radius
◎ 825
Cast time
0.25 s
Active: Zeri discharges an electric nova that deals magic damage to nearby enemies. If this hits at least one enemy champion, she enters Overcharged for 5 seconds. Hitting an enemy champion with an ability or charged attack will extend the duration by 2.5 seconds, up to its original duration.
Magic Damage:
150 / 250 / 350 (+ 60% bonus AD) (+ 110% AP)
Overcharged: Zeri gains 15% bonus movement speed and 30% bonus attack speed and an increased attack speed cap of 1.6875. Burst Fire is empowered to have a 20% shorter cast time and a decreased spread angle, and instead fires 3 rounds that travel with increased speed. The first round to hit an enemy per cast instance chains electricity to the nearest visible enemy within 650 units of the target, up to 4 subsequent targets, to deal 40% AD physical damage. This damage can critically strike for (40% + 12%) AD bonus physical damage.
During Overcharged, Zeri can generate stacks of Hypercharged from enemy champions that last 2.5 seconds. She generates 1 stack for each one she hits with an ability or charged attack, increased to 3 on abilities that critically strike. Subsequent hits refresh the duration of Hypercharged. Burst Fire grants stacks only against the first target hit.
Hypercharged: For each stack, Zeri gains 1.5% bonus movement speed.
Zeri can move during Lightning Crash's cast time.
Targeting
Auto
Affects
Self, Enemies
Damage type
Physical Magic
Spell effects
special
Spell shield
special
Projectile
false