RiftCalc

League of Legends · Summoner's Rift

Ziggs

The Hexplosives Expert

MageArtilleryBottom
Range
Ranged
Damage
Magic
Resource
Mana
Released
Feb 1, 2012
Last changed
Patch 26.03
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

Short Fuse

Static cooldown
12 s
Speed
1500
Innate: Periodically, Ziggs empowers his next basic attack to deal 20 – 184 (based on level) (+ 50% AP) bonus magic damage,
Short Fuse's cooldown is reduced by 4 / 5 / 6 (based on level) seconds whenever Ziggs casts an ability.
Targeting
Passive
Affects
Enemies
Damage type
magic
Spell effects
Proc
Spell shield
False
Parry
unknown
Q

Bouncing Bomb

Cooldown
6 / 5.5 / 5 / 4.5 / 4 s
Cost
50 / 55 / 60 / 65 / 70 Mana
Range
1400
Target range
850
Effect radius
◎ 240
Collision radius
◎ 180
Speed
1700
Cast time
0.25 s
Active: Ziggs throws a bomb to the target location that bounces forward up to two times, with the distance traveled each time being based on how far it was originally thrown and each bounce occurring over 0.495 seconds regardless of distance.
The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.
Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 60 / 65 / 70 / 75 / 80% AP)
Targeting
Location
Affects
Enemies
Damage type
magic
Spell effects
spellaoe
Spell shield
true
Projectile
true
W

Satchel Charge

Cooldown
20 / 18 / 16 / 14 / 12 s
Cost
80 Mana
Target range
1000
Effect radius
◎ 325 • ◎400
Speed
1750
Cast time
0.25 s
Active: Ziggs hurls a charge to the target location, remaining there for 4 seconds and granting sight of the area. Satchel Charge can be recast within the duration, and does so automatically afterwards. If recast while in flight, the charge will explode immediately upon landing.
Recast: Ziggs detonates the charge, causing it to explode to deal magic damage to nearby enemies and knock them back over 0.5 seconds up to 500 units away from the center of the explosion, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.
Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 50% AP)
Turret Explosion: The explosion also executes enemy turrets within that are below a maximum health threshold.
Demolition Threshold:
25 / 27.5 / 30 / 32.5 / 35% of turret's maximum health
Ziggs will not dash from the explosion if he is immobilized or grounded. He can cast any of his abilities during the dash.
Targeting
Location / Auto
Affects
Enemies / Self
Damage type
magic
Spell effects
special
Spell shield
True
Projectile
true
Grounded
special
Knockdown
true
E

Hexplosive Minefield

Cooldown
16 s
Cost
70 / 80 / 90 / 100 / 110 mana
Target range
900
Effect radius
◎ 335 • ◎ 135
Speed
1550
Cast time
0.25 s
Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 10 seconds.
Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slowing them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.
Magic Damage per Mine:
30 / 70 / 110 / 150 / 190 (+ 25 / 30 / 35 / 40 / 45% AP)
Reduced Damage per Mine:
12 / 28 / 44 / 60 / 76 (+ 10 / 12 / 14 / 16 / 18% AP)
Maximum Total Magic Damage:
150 / 350 / 550 / 750 / 950 (+ 125 / 150 / 175 / 200 / 225% AP)
Slow:
10 / 20 / 30 / 40 / 50%
Targeting
Location
Affects
Enemies
Damage type
magic
Spell effects
spellaoe
Spell shield
Special
Projectile
true
R

Mega Inferno Bomb

Cooldown
120 / 95 / 70 s
Cost
100 Mana
Target range
5000
Effect radius
◎ 525 • ◎600
Inner radius
◎ 250
Speed
2250
Cast time
0.375 s
Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight of the area for 4 seconds.
The bomb explodes upon arrival to deal magic damage to enemies hit, reduced to 65% against those outside of the epicenter.
Epicenter Magic Damage:
300 / 500 / 700 (+ 100% AP)
Reduced Damage:
195 / 325 / 455 (+ 65% AP)
Targeting
Location
Affects
Enemies
Damage type
magic
Spell effects
aoe
Spell shield
True
Projectile
false