RiftCalc

League of Legends · Summoner's Rift

Zoe

The Aspect of Twilight

Range
Ranged
Damage
Magic
Resource
Mana
Released
Nov 21, 2017
Last changed
Patch 26.09
Damage
Toughness
Control
Mobility
Utility
Difficulty
Wiki
Passive

More Sparkles!

Innate: After casting an ability, Zoe empowers her next basic attack or Spell Thief bolt within 5 seconds to become non-projectile and deal 16 – 150 (based on level) (+ 20% AP) bonus magic damage.
Targeting
Passive
Affects
Enemies
Damage type
Magic
Spell effects
Proc
Spell shield
False
Projectile
False
Parry
True
Q

Paddle Star!

Cooldown
8.5 / 8 / 7.5 / 7 / 6.5 s
Cost
40 / 45 / 50 / 55 / 60 Mana
Range
◎ 800 • ◎ 800 • Global
Effect radius
◎ 180
Width
◎ 100 • 140
Speed
1200 • 2500
Cast time
0.25 • None s
Active: Zoe shoots a star in the target direction that explodes upon hitting an enemy, dealing magic damage to nearby enemies hit. The total damage is increased by 0% – 150% (based on distance traveled).
Minimum Magic Damage:
2 – 58 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+ 60% AP)
Maximum Magic Damage:
5 – 145 (based on level) (+ 125 / 200 / 275 / 350 / 425) (+ 150% AP)
The star lingers at maximum range for 1 second, during which Paddle Star! can be recast after 0.25 seconds in the duration.
Recast: Zoe redirects the star in the target path, empowering it with increased speed and radius, and resetting its damage modifier on cast. The redirected star can travel until it reaches 800-units outbound from Zoe.
Paddle Star!'s recast can be used while affected by cast-inhibiting crowd control.
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
Area of effect
Spell shield
True
Projectile
True
W

Spell Thief

Cooldown
0.25 s
Cost
1 Spell Shard
Effect radius
Global • 1500 • ◎ 525
Passive - Wheeeee: Whenever Zoe casts Spell Thief or a summoner spell, she gains bonus movement speed for a duration, and summons three bolts that orbit her for the next 10 seconds.
Bonus Movement Speed:
30 / 40 / 50 / 60 / 70%
Bonus Movement Speed Duration:
2 / 2.25 / 2.5 / 2.75 / 3 seconds
If Zoe is not affected by complete crowd control, she shoots one bolt at a time at the nearest non-sleeping enemy in range, prioritizing her attack target, dealing magic damage with each bolt.
Magic Damage Per Bolt:
15 / 25 / 35 / 45 / 55 (+ 10% AP)
Total Magic Damage:
45 / 75 / 105 / 135 / 165 (+ 30% AP)
Passive: Whenever an enemy champion casts a specific or item active, regardless of distance, they drop the corresponding Spell Shard onto the ground that grants sight over a 100-radius area and remains for 40 seconds. Enemy minions have a 10% chance to spawn with a random Spell Shard that drops and remains for 20 seconds if Zoe kills them. Allied champions that kill them will cause the Spell Shard to drop only if Zoe is nearby.
Zoe can collect a Spell Shard by moving directly onto it, holding it for up to 60 seconds. Collecting a new Spell Shard replaces the current one.
Active: Zoe mimics the active effect of the collected Spell Shard.
Targeting
Auto
Affects
Self, Enemies
Damage type
magic
Spell effects
spell
Spell shield
true
Projectile
true
E

Sleepy Trouble Bubble

Cooldown
18 / 17 / 16 / 15 / 14 s
Cost
80 Mana
Range
◎ 800 + 50
Effect radius
◎ 250
Width
◎ 100 • 200
Speed
1850
Cast time
0.25 s
Active: Zoe kicks a bubble in the target direction that bursts upon the first enemy hit, otherwise lingering at maximum range while slightly bouncing forward over 1 second, then becoming a trap for 5 seconds that bursts upon contact with an enemy. The bubble can move through terrain only once, but travels the entire distance as bonus range, and will fall short if it would enter terrain again.
The burst deals magic damage to the target and inflicts them with drowsy for 1.4 seconds, which gradually slows them until they fall asleep for 2.25 seconds. While the target is asleep, they are inflicted with 30% magic resistance reduction.
Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 45% AP)
Maximum Slow:
10 / 15 / 20 / 25 / 30%
The next instance of non-persistent damage from champions, large monsters or turrets against the sleeping target consumes the debuff to deal bonus true damage equal to the post-mitigation damage dealt, capped at Sleepy Trouble Bubble's damage. This bonus damage may also be applied within 1 second of the sleep ending, if the debuff was not consumed.
Bonus Damage Cap:
70 / 110 / 150 / 190 / 230 (+ 45% AP)
Maximum Mixed Damage:
140 / 220 / 300 / 380 / 460 (+ 90% AP)
Sleepy Trouble Bubble refunds a percentage of its cooldown if the bubble hits an enemy champion.
Cooldown Refund:
16 / 19.5 / 23 / 26.5 / 30%
Targeting
Direction
Affects
Enemies
Damage type
Magic
Spell effects
special
Spell shield
special
Projectile
True
R

Portal Jump

Cooldown
11 / 8 / 5 s
Cost
40 Mana
Range
575
Cast time
0.25 s
Active: After a 0.15-second delay, Zoe blinks in the target direction and remains there for 0.95 seconds to 1.25 seconds, during which she sets her movement speed to a static 0 and has unobstructed vision. Afterwards, she blinks back to her casting position.
Portal Jump resets Zoe's basic attack timer. Zoe briefly becomes unable to act after casting Portal Jump as well as after blinking back.
Targeting
Direction
Affects
Self
Grounded
true