Passive: Dealing ability damage or pet damage to an enemy champion hurls an Arcane Comet at their current location that lands after 0.825 seconds, dealing 15 – 110 (based on level) (+ 10% bonus AD) (+ 5% AP) of either physical or magic damage to enemies within a ◎ 140 radius upon impact. This damage is increased by 0% – 100% (based on distance the comet travelled), up to a maximum of 30 – 220 (based on level) (+ 20% bonus AD) (+ 10% AP) at maximum range.
Variable Damage: This effect deals either
physical or
magic damage depending on the damage contribution from your
attack damage and
ability power to the effect's damage formula.
- Greater bonus damage from the AD ratio → Physical damage
- Greater bonus damage from the AP ratio → Magic damage
If the damage contribution of
AD and
AP are zero or otherwise equal, the damage type defaults to
magic damage.