Passive: Damaging basic attacks, abilities, item effects, and summoner spells, as well as the application of crowd control and damage over time effects, apply stacks against enemy champions, up to one per cast instance per champion. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning after a 0.25-second delay, dealing them 70 – 260 (based on level) (+ 10% bonus AD) (+ 5% AP) of either physical or magic damage.
Variable Damage: This effect deals either
physical or
magic damage depending on the damage contribution from your
attack damage and
ability power to the effect's damage formula.
- Greater bonus damage from the AD ratio → Physical damage
- Greater bonus damage from the AP ratio → Magic damage
If the damage contribution of
AD and
AP are zero or otherwise equal, the damage type defaults to
magic damage.