Passive: While Flash has a remaining cooldown greater than 2 seconds, it is replaced by Hexflash.
Active: You begin charging for up to 2 seconds, setting your movement speed to a static 0, and increasing Hexflash's range over the duration. After at least 1 second, you can reactivate the spell, which is automatically done so when the charge completes without reactivation. Releasing the charge earlier than 1 second or entering combat with an enemy champion will put Hexflash on cooldown for 10 seconds.
Recast: You blink to the target location within range and gain 50% bonus movement speed for up to 0.25 seconds.
Uses Quick Casting by default, which requires the Active to be held and the Recast to occur on release.